top of page

FLL Challenge Program | Think, Design, Compete
Ages 9-16 | Grades 4-8

Team-Based · Engineering Design · Real Competitions

What Your Child Gains from FLL Explore

 

By participating in the full FLL Challenge program, students will: 

 

  • Develop strong problem-solving and critical thinking skills through real-world challenges

  • Apply engineering design and coding skills to build and program autonomous robots

  • Learn to research complex topics and present innovative solutions with confidence

  • Grow as team members by collaborating, planning, and leading under competition conditions

  • Build resilience, responsibility, and confidence through iteration and competition

  • Learn and grow through FIRST Core Values:

      Discovery · Innovation · Impact · Inclusion · Teamwork · Fun

 

 

Most importantly, students learn how to think independently, work as part of a team, and rise to challenges—skills that support their success in middle school, high school, college, and future careers.

FLL Challenge Learning Path​​

Unit 1 | Data & Programming
Life Hacks

Unit 2 | Problem-Solving & Coding Kickstart a Business

Unit 3 | Engineering Design Invention Squad

Unit 4 | Robotics & Teamwork Competition Ready

Unit 5 | Data Analysis & Science Training Trackers

Unit 1: Life Hacks

 

Data & Programming | 6 Lessons

Screenshot 2026-01-07 at 6.24.59 PM.png

​​​

In Life Hacks, students step into the role of young programmers and problem solvers. They learn how to:

  • Create and use variables and lists to represent real data

  • Perform basic math operations to make programs meaningful

  • Use cloud data reliably and responsibly

  • Combine hardware and software to collect and share information

  • Improve programs by testing and refining solutions

Through hands-on coding and guided experimentation, students learn that programs don’t have to be perfect the first time — improvement comes through iteration and curiosity.

What parents will notice:
✔️ Clearer logical thinking
✔️ Growing confidence with coding concepts
✔️ Pride in building programs that “actually work”

​​​​​

Unit 1 | Session 1: Saturdays, 10:00–11:30 AM | Jan 10 – Mar 21, 2026

Currently Full · Join the Waitlist

Unit 2: Kickstart a Business

Problem-Solving & Coding | 7 Lessons

Screenshot 2026-01-07 at 6.27.23 PM.png

n Kickstart a Business, students think like innovators and system thinkers. They learn how to:

  • Break complex problems into smaller, manageable steps

  • Plan solutions using pseudocode before jumping into coding

  • Recognize patterns by learning from existing code

  • Debug programs methodically and confidently

  • Use conditions to make smart, responsive decisions in code

By designing solutions with real constraints, students learn that problem-solving is a process — not a guess.

What parents will notice:
✔️ More organized thinking
✔️ Greater patience when facing challenges
✔️ Increased independence in solving problems

Unit 2 | Session 1: Saturdays, 1:00–2:30 PM | Jan 10 – Mar 21, 2026

Currently Full · Join the Waitlist

Unit 3: Invention Squad

 

Engineering Design| 7 Lessons

Screenshot 2026-01-07 at 6.29.01 PM.png

In Invention Squad, students become engineers and designers. They learn how to:

  • Define problems and success criteria clearly

  • Build multiple prototypes and compare solutions

  • Test designs systematically and collect data

  • Analyze results to improve performance

  • Explain why their solution works best

 

Through hands-on design and reflection, students learn to trust evidence, not just opinions.

What parents will notice:
✔️ Stronger critical thinking
✔️ Confidence in explaining ideas
✔️ A mature approach to feedback and improvement

Unit 3 | Session 1: Saturdays, 2:30–4:00 PM | Jan 10 – Mar 21, 2026

Currently Full · Join the Waitlist

Unit 4: Competition Ready

 

Robotics & Teamwork | 8 Lessons

Screenshot 2026-01-07 at 6.17.36 PM.png

In Competition Ready, students step into the world of robotics teams and competitions. They learn how to:

  • Build and program autonomous robots using sensors

  • Test and refine code through repeated trials

  • Apply the engineering design process to real missions

  • Collaborate effectively under time and performance constraints

  • Practice teamwork, responsibility, and perseverance

 

Working toward shared goals, students experience what it means to contribute to a team — and celebrate progress together.

 

What parents will notice:
✔️ Strong teamwork and communication
✔️ Improved focus and resilience
✔️ Excitement about real-world challenges

Unit 4 | Session 1: Saturdays, 4:00–5:30 PM | Jan 10 – Mar 21, 2026

Currently Full · Join the Waitlist

Unit 5: Training Trackers

 

Data Analysis & Science | 6 Lessons

Screenshot 2026-01-07 at 6.35.45 PM.png

In Training Trackers, students act as young scientists and data analysts. They learn how to:

  • Collect and interpret data related to motion and energy

  • Create graphs and models to explain scientific relationships

  • Explore statistics and probability to answer questions

  • Understand measurement error and data limitations

  • Improve accuracy through better tools and repeated trials

 

By working with real data, students learn that science is about curiosity, evidence, and thoughtful analysis.

 

What parents will notice:
✔️ Improved data literacy
✔️ Stronger analytical thinking
✔️ Confidence using math to explain the world

Unit 5 | Session 1: Saturdays, 4:00–5:30 PM | Jan 10 – Mar 21, 2026

Currently Full · Join the Waitlist

🌈 Learning Through FIRST Core Values 🌈

Students grow through Discovery, Innovation, Inclusion, Teamwork, and Fun, building not only skills—but character, confidence, and joy in learning.

Our Remond Location: 

Redmond Outreach Center

(Sponsored by Coding Mind):

4006 148th Ave NE, Redmond, WA 98052

FIRST Core Values:

Discovery | Innovation | Impact

Inclusion | Teamwork | Fun

© 2025 by STEM Bridge Center

bottom of page